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  Friday, June 24, 2005


Rage of the Shadow Warriors

Wiping the blood and grime off my helmet, I look towards the bridge. Kachirho's lights shine in the distance. As the smoke clears, and the deafening explosions stop, I can see the blurred forms of my brothers holding off the enemy, giving me cover fire so I can help our fallen brother. I hear Four-Oh's heavy breathing and soft groans under me. I realize I am standing on top of Delta-40, his white and green armor dented and splattered with blood - not his own. I get him up and send him to heal up at the near by bacta dispenser.

Delta-07 - Sev - snipes the onslaught of SBD's - their grey headless bodies seemingly immune to the plasma shots. Scorch - Delta-62, makes a joke, easing the pain as always. Advisor's voice echoes in my helmet - "Delta 38, we need to destroy that bridge now!"

The battle for the Wookies' freedom rests upon us - four lone commandos against an endless supply of Battle Droids, Super Battle Droids, and Trandoshan slavers. I remember a trooper's remarks - "Look! Commandos! If they're as good as I hear they are, they can win the war all by themselves." I hope that's true.

With Four-Oh - Fixer - at 100%, I move to take Six-Two's position. "Scorch, I need some radical restructuring." I can feel his eyes light up even behind his plasteel faceplate. "Roger that, Boss."

I lob a EM grenade hoping to slow down the SBDs. Damn. They're too tough. "Four-Oh, man that turret." Maybe he can take out a few more of them with some heavy fire power. "Turret. Got it, Delta Lead."

Delta-62 fixes a large explosive to the ammo crates lying on the bridge the Seperatists require for their occupation of Kashyyyk. "Boss, we better get off this bridge before we blow it up." But we're surrounded. There is no time to waste. The only way out is to destroy the Droid dispensers.

I relenquish my cover and order some cover fire. Dodging the twig-legged droids, knocking some out with my vibro-blade, I move in. I hear Sev taking some shrapnel. I set up an explosive on the dispenser, and start to set the timer. The large bay door opens. A spider droid. Fifteen tons of pure armor and firepower.

The bridge and dispensers primed for an explosive finish, we prepare for what we've been trained to do: die for the Republic.

"We'll make 'em remember the day they tried to blow up Delta Squad."


Never before have I seen such a perfect fusion of action, military tactics, breathtaking graphics, superb AI, and war chants that makes you want to die for your cause. STAR WARS: REPUBLIC COMMANDO is one of the BEST GAMES ever! It certainly knocked DOOM3 from first place on my list. Instead of the "lofty perspective of the Jedi", this games takes you into the trenches as you command 3 elite Clone Commandos - DELTA SQUAD - in 3 dangerous missions - Clone Wars: Zero Hour on Geonosis, repelling an invasion on the Republic Assault Ship PROSECUTOR in space, and a special mission on Kashyyyk that would end the Clone Wars. And while you play, whenever the going gets tough, the music keeps your spirits high. This is THE best game to come out from LucasArts (yes, they made this in-house - no outsourcing) EVER!

Baritone voices sing old Mandalorian war songs: (all songs are available for download at the site. I recommend VODE AN, RAGE OF THE SHADOW WARRIORS, and GRAT'UA CUUN, as well as the ambient tunes THE JUNGLE FLOOR, COMM INTERFERENCE, and KACHIRHO BY NIGHTVISION)

Kandosii sa ka'rta, Vode an.

(One indomitable heart, Brothers all.)

Coruscanta a'den mhi, Vode an.

(We, the wrath of Coruscant, Brothers all.)

Bal kote, darasuum kote, Jorso'ran kando a tome.

(And glory, eternal glory, We shall bear its weight together.)

Sa kyr'am Nau tracyn kad, Vode An.

(Forged like the saber in the fires of death, Brothers all.)

This music can literally set your blood on fire as you play the game and immerses you into the world of the Commando. It's the BEST soundtrack a game ever had. PERIOD!

You fight hand-to-hand as well as with your DC-17 modified blaster. Every close hit is rewarded with a generous splatter of sickly yellow geonosian blood on your face, which your helmet visor wipes with a laser wiper.

 Delta-38 "Boss" - Delta Leader

 Delta-07 "Sev" - Sniper / Weapons

 Delta-62 "Scorch" - Demolitions

 Delta-40 "Fixer" - Slicer (Hacker) / Tech

You issue commands to your 3 brothers - Delta 07, Delta 40, and Delta 62. Each has a distinct personality and voice (just coz you're clones don't mean you can't have a different accent - which are picked up from their respective instructors). You have the voice of Jango Fett - which was marvelously voiced by Temeura Morrison himself.

The missions are fast paced, dangerous, and set in breathtaking environments. And when you set NIGHT VISION on, it feels more real than a movie. The visuals look as if it is REAL. Just plain real. Mind boggling.

The game is based on the Unreal II engine (modified, of course). It shames the graphics of Unreal II. Then again, Unreal II was shameful in many ways. But the engine is, in fact, quite cool. Republic Commando shows its power very nicely.

The whole game often doesn't feel like a Star Wars game. The credits music is high-pitched rock music. The soundtrack is Mandalorian war chants. And the only time you see a lightsaber is when you see a deadbody of a Clone trooper who tried to use it. That's when your character says "An elegant weapon for a more civilized time. Well, guess what ... times have changed!"

I wish they would've added a mission from Episode III, where they escort Obi-Wan to Utapal. 3 missions seem a bit "small" once you've played it 6 times in 4 days. But it still rocks. Especially the one-liners. "Baby wookies? Nah, too cute." or "Boss, we gotta place a charge here, and I'm not saying this 'cause I like to blow stuff up."

The end is cool too. Very military-movie like. And you get a special appearance by General Greivous and Master Yoda. George Lucas took interest in the game too. It was his idea to give colored, personalized armor to each Commando - something he was thinking of doing in Episode III.

I recommend you go see the trailer on www.swcommando.com and then listen to the music and download the demo, and then order the game!!

It runs FANTASTIC on a GeForce FX / 128MB. Though a gig of RAM didn't hurt. :) And don't be afraid of this game if you're not so good with games like Rainbow-Six and all - this is more suitable for the Doom 3 and Half-Life 2 players. Just go download the damn, demo! NOW, soldier!

Delta Squad, move out! ;-)

KACHIRHO BY NIGHTVISION

There is also a book based on this game by Karen Traviss, called STAR WARS: Republic Commando - HARD CONTACT. Cool book. Worth reading.









  Tuesday, June 21, 2005


Where does Acrylic fit in with Avalon? Confirmation!

In the last .NET ROCKS show on the PDC, the people from Microsoft hinted (and confirmed) my previous hunch that Acrylic will be used (in part or whole) as a designer for Avalon! You heard it here first!

See previous posts in the Avalon category for details.









  Friday, June 17, 2005


Happy Birthday to me!

Sigh. Another year - gone. At the height of my depression, I wanted to write something like Rory Blyth but I've plagerized more than my share of things over the last year.

Someone told me that I had reached "quarter-life", but I insisted that it's mid-life for me. How? Well, aside from the mid-life crisis, I'm turning into a nihilistic, machinistic, pessimist. So, they say pessimistic people die young, so I'm at mid-life now.

But then again I'm too optimistic to be pessimistic. But even my most optimistic thoughts have pessimistic points. While I can also find the silver lining in the darkest of clouds. Any doubt I'm a Gemini? Sigh. This damned polarity can be annoying at times.

But right now, as I write this depressing note, I'm feeling quite happy. Why? Well, first it's my birthday and I'll be spending it with my family. Second, tomorrow morning I get The Sith Lords (KotoR2) and Republic Commando and will probably waste half the weekend on it. Third, no matter how old I get, I'll probably be the youngest out of everyone I know (excluding my niece).

At the end of the day, I guess I don't feel old. Just wiser. :-)









  Thursday, June 16, 2005


Ghost in the Shell 2: Innocence

Ghost in the Shell 1 spoiler warning. No GitS 2 spoilers tho.

Ghost in the Shell 2, titled "INNOCENCE" has got to be one of my most favorite films EVER. This stands side-by-side, shoulder-to-shoulder with Star Wars - and being the super Star Wars maniac that I am, that means a lot!

Ghost in the Shell is a manga (japanese comic) by Masamune Shirow, a mysterious writer who has never been seen or photographed. Shirow is a pseudonym and nobody knowns his real name. This man is a genius - in many aspects far greater than Lucas or Roddenberry.

I won't go into details about the GitS universe. Go see the first film and come back. :-)

The audio was more than half the experience. The sounds and music were amazing. Kenji Kawai hits another home run with this soundtrack - the opening haunting vocals stay with you long after the movie is over. The reuse of this music throughout the film, especially in the third act / main combat sequence with the Japanese War drums was fantastic!! And it's no coincidence the music and audio was so cool - it was all done at Skywalker Sound.

Batou's darkness has increased since the Major merged with the Puppetmaster. And this time, Mamoru Oshii goes really deep into philosophy. Humanism, machinist theories, and nihilism. Quite a powerful blend!! GitS2 is also one of the inspirations behind "Sentience" - a small something I wrote a while back - BEFORE I saw Innocence. I'll post the full essay here in a few days.

The finalé is very much action packed like in GitS, and Oshii uses that trademark Japenese music-volume-louder-than-sound-effects-when-super-action-starts technique very nicely.

The end may seem a bit anti-climactic but it's not - not if you really understand the philosophy.

I recommend getting a original Japanese version DVD with subtitles rather than an English dub.

It's worth owning the DVD. Go order it.

Oh, and did I mention that Ghost in the Shell (The first one) was the main inspiration behind THE MATRIX trilogy? They even ripped off some of the Major's moves to give to Trinity and Neo. Even some of the settings are similar to GitS.









  Tuesday, June 14, 2005


The "Pink" Milky Way

We just had a power failure at 1:30am. It was damn hot, and I was sitting on the roof in my underwear (the neighbors didn't complain because of the darkness, and probably coz they were doing the same). As usual, I had my camera with me. I love star gazing. I was looking at the Milky Way - going from South to North in a straight arc. And I could swear I saw PINK in the milky clouds. Most photos of nebulae and galaxies are colored. Most are artifically colors - but in natural colors.

Anyways, so I push my S7000 to it's limits by setting the ISO/Sensitivity to max, and quality to 12 mega pixel. I put it on manual/B/Bulb setting and take hundreds of shots at a shutter speed of 15 seconds - open diaphragm. Here's the original - unenhanced photo.

As soon as the power came back, I switched on the PC, and transferred the pics. Using good ol' PhotoPaint I started enhancing the pictures. Here's a basic intensity-enhancment shot (2.8x intensity). You can see the pink colors in the clouds. I was psyched. I couldn't wait to blog it. But the proper enhancements would take time, so I just put this here at a 600 x something resolution. Hi-res later.

To show the average'd intensity of this area of the sky, here's a color-levels edited version.

This is the edge/other side of the frickin' place we *LIVE* in. OMG! The actual view was breathtaking.

More on this as I try to enhance the images properly.

All images are © 2005 Dax Pandhi. All rights reserved. Permission for usage in personal or commerical projects can be requested by e-mail.









  Sunday, June 12, 2005


Where does Acrylic fit in with Avalon? Follow up

Okay, so I got to try out Acrylic. Not really tempting to switch from Corel for this. But I guess that if my theory of Avalon-Designer is correct, then Microsoft is more after the actual vector-drawing technology core of Acrylic. Maybe it will kill two birds with one stone and put out Acrylic as a medium-level graphics design app to push their "Start something creative" tagline.

The Acrylic interface is a bit annoying. I've always loved the docking windows of Visual Studio and CorelDRAW Suite. And you appreciate these a LOT more when you're working on a Tablet PC. The UI is somewhat creative - I'll give you that - but it STILL is annoying.

I guess there's nothing left to do but uninstall Acrylic (why waste a hundred megs on this?) and wait until my theory is confirmed or denied.









  Saturday, June 11, 2005


Where does Acrylic fit in with Avalon?

Last night, I read in Paul Thurrott's WinInfoUpdate Daily that Microsoft acquired a vector-based drawing tool (like CorelDRAW or Illustrator or Freehand) from Creature House called ACRYLIC. The first public beta is now available at: http://www.microsoft.com/products/expression

I think it's a bit too coincidental that Microsoft purchases a Vector-Design tool just around the time when a visual designer for Avalon is to be added in the WinFX SDK. The Avalon people have often said that the final release (or even Beta 1 or 2) will have a visual designer and that vector-import capabilities (like importing EMF, WMF, DXF, AI, or other such vector formats into XAML code) will be added either via plugins for popular apps like Illustrator, or by some other means.

I'm guessing either Acrylic will have a Developer Edition for creating XAML stuff, or portions of Acrylic will be ported into a Visual Studio 2005 designer. As I write this, I have about 20 minutes left in the download of Acrylic Beta. Let's see what it holds.









  Friday, June 10, 2005


Exploring Avalon Beta 1 (RC1)

I downloaded Beta 1 (RC1) of Avalon/Indigo/WinFX SDK a few days ago and have been playing with it.

I did not get the time to dive too deep into the March CTP, but with the Beta 1 RC1, things are smoother and more stable. And, of course, the VS2005 Beta 2 support is very helpful.

I started playing around with Nathan Dunlap's code samples and have been trying to create a sample application in XAML/VB. There is no functioality, just a slick UI. I'm trying to merge my game designer and web designer abilities to create this UI. Let's see what I can come up with. Will post it here.

Perhaps this app will be the base for the AVALONfiltered series. Part 1 is almost finished. :-)






3k and counting

I finally passed the 3000 line on my FujiFilm S7000 Camera. Of course, I might have deleted about 500 pics from the bunch, but still - I took 3000 pictures!! And this was in a matter of about 3 months. I'm averaging a thousand pics a month, and dual layer DVDs are not enough!!!

Well, I'll finally be able to post a big update on Pixelated Focus when I do a major revamp - new site opens on June 17th (my birthday, thank you). :-)









  Sunday, June 05, 2005


Nukeation needs cannon fodder

Well, this week was emotional. Jessica Pletcher, who I worked SO hard to get back into the Nukeation team has left us - again - to pursue higher goals (and a more stable income, not to mention a more stable [mentally] boss). As we recover from this tragic, tragic, loss (see Jess, we did appreciate you even if we didn't show it) we need new cannon fodder.

Seriously speaking, we are hiring people with the following skills/qualities:

  • Sharp, Creative, Graphics Designers - must be able to create unorthodox ideas and visualize them properly in either Corel PhotoPaint or Adobe PhotoShop
  • Visual C# and Visual Basic (.NET 1.1 - .NET 2.0 not required, but is a plus) programmers - must have 2 years+ experience with .NET and should be able to solve problems on their own without relying on the lazy architects. Must be proficient in both Windows and/or Web (ASP.net) development. PHP'ers need not apply. This is a Microsoft-tech-centric company.
  • Flash animators - must have EXCELLENT animation skills
  • Avalon artists and programmers - contact for details

A good sense of humor is required. :-)

We pay industry standard rates, provide a LOT of freedom and space to work in. You can work from your own home or office. All you need is MSN messenger to talk to the rest of the team. Lots of perks available as well.

Please note: We are looking for freelancers only, for the moment. Freelancers will get opportunities for employment in our network in the future.

Paid and unpaid internships available. Contact us for details.

Send us a resume with a sample of your work. Programmers can point to a website with samples of their work. Artists should include a link (no attachments please) of their graphics work or mail us a CD (e-mail us for our mailing address).

Send your resumes to hr [ no spam at ] nukeation [dot] com.

To find out more about our company, please visit http://www.nukeation.com

DO NOT POST REPLIES HERE









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