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  Sunday, September 18, 2005


COA: Chosen One Anonymous

"Hello everyone and welcome to the third session of the group. I'm Dr. Heinrich Applebaum. We have a few new faces with us, so why don't we start by introductions."

"Hi, my name is Vader... khhhhwwwww... sssshhh... I am a Chosen One."

*applause*

"khhhwwww....sssshhhhh. I turned to the Dark Side of the Force almost twenty years ago, and betrayed my friends. I'm hoping for redemption as I search for my son."

*applause* - Qui-Gon pats his back and tells him it will be ok.

 

"Hello, I'm Neo. And I am a Chosen One. -"

"Mr. Anderson, welcome back... we missed you!"

Dr. Applebaum: "Mr. Smith, please sit down! You have already introduced yourself. Thank you."

"- every cycle, I am born again to defeat the machines."

*applause*

"Mr. Anderson, why won't you just die?!"

"MR. SMITH! SIT DOWN!"

 

"I am no longer the person known as the Major, nor am I the program called the Puppet Master. I am a new life form, born as the Chosen One in the digital superhighways of the Internet. I want nothing more than to complete my destiny as any living being does."

*tentative applause*

 

"Hello, my name is Clark, and I'm a Chosen One."

*applause*

"I was born on Krypton, and I now live on this quaint little planet called Earth. I try to cope with having a secret identity, but it can be hard at times... *sniff*... and they recently took away my cape- *sob* I'm sorry. I ... i ... *sob*. That's all. Thank you."

*gentle applause* - everyone pats him on the back

 

"Hello, I am Peter. I am a Chosen One. My Uncle taught me long ago that with great power comes and great responsibility. And I try, y'know. I do everything I can. But I know I am also denying myself the simple pleasures all normal people have ... *choke* ... *sniff* ... Clarke, I know exactly what you mean."

*sympathetic applause*

 

An orange hazard suit wearing man with a goatee stands up next, but he just keeps looking at everyone and doesn't say anything.

Clark: "What's up with that crowbar in his hand? I hope he doesn't get violent!"

The man grips the crowbar tightly at the comment, but does nothing and just sits down.

*confused applause*

 

*knock, knock*

Dr. Applebaum: "Who's there?"

A weird looking man wearing a t-shirt with a large happy penguin sticks his head into the doorway. "Sorry, I am late."

Dr. Applebaum: "Mr. Torvalds, I told you before, this is the CHOSEN ONE room. You want the FAILED UNDERDOGS room, on the second floor."

Torvalds: "But I *am* the Chosen One. Even now my OS is spreading. The rebellion will rise. We will overthrow the evil Empire!"

Dr. Applebaum: "Mr. Torvalds, I will not say this again. You do not belond here. The panel chose Bill as the rightful Chosen One. Now please, we have a session going on."

Torvalds (dejected): "Sorry." *leaves*

Dr. Applebaum: "Ah. Please don't pay him any attention. It is much harder for people like him. Not that I mean it's not hard for you. Now, let's pick up where we left off last time... Ah yes, [consults his notepad] last time we were discussing the problem our friend from MarsSec here had with the SoulCube and his fingers being cut all the time with it..."

TO BE CONTINUED






Sub-Theme editing with WFP

A subtle, yet extremely important aspect of software branding will now finally be fulfilled with WFP. The Windows Presentation Foundation will allow you to create a "sub-theme" with application-level (or maybe even Form/Window level) scope.

 

"Sparkle" will allow you to modify themes and apply them locally to your app or form, as you can see in this screenshot. It will also be easy to create compound controls (think ASP.net UserControls on steroids). Visual subclassing has always been a pain - and Sparkle is the painkiller.

Companies like mine (Nukeation) will no doubt release theme packs for XAML based UIs.

Recently I was working on creating this custom drawn ListView effect (like the Vista ListView selection box) and I had to write about 70 lines of code (and rewrite it again and again by trial and error) and spent about 3 hours just to get it rigth. It's needlessly complex. Well, not needlessly, but you know what I mean. I for one can't wait for Sparkle.

I was told I was babbling "Xaaaaaml.... Spaaarkle .... Avalooooon" in my sleep last night. Occupational hazard.






Coding with the hood down

I work Sundays. Yes. I have no life. I work from home whenever I can, and manage my team remotely. On Sundays, I also blog once in a while - even when working. Yes, blog addict.

It's damn cold here for my taste, but my massive CPU needs good air conditioning to run all it's processors and 3D apps and all. To save myself from a cold death, I donned my Mondays hoody. That thing has a nice large hood. But I also discovered something else. It's like those blinders on race horses. The hoody takes away your peripheral vision, therefore increasing your view of your monitor(s). With proper space between you and the monitor, you can encompass two 17" monitors, or one large 23", while keeping your focus on your work.

Try it. It's good.






Better UX

I'm still too excited and my imagination is running overtime with the possibilties. I am just not able to put it into words ... not yet. I need time to heal.

But I will say this: UX - User Experience - is gonna be the new freakin' thing everyone wants to get their hands into. I am quite confident Microsoft WFP/E (or Windows Presentation Foundation Everywhere) will replace Macromedia Flash in quite a large percentage (like ASP.net did PHP), and Flashers (not the lewd kind, but the people who make stuff in Flash) should start learning about XAML and WFP if they want to earn better. Flashers don't earn as much as programmers. This is where that gap can be closed.

I know, I'm inviting competition. UX is the very core of Nukeation Studios. That's how I made it. That's what I'm passionate about. We are already providing consulting services for those who want to get a head start. We did the same for ASP.net 2.0, and Windows Forms 1.0 before the days of .NET 1.0's rise. My team and I are quite confident that we will be enriching many a applications with WPF very soon. If you'd like to know more, just drop us a line at wfp [ at ] nukeation [ dot ] com.

For a limited time we are ready to provide up to 2 hours of free consulting about WFP and how to plan it in for your upcoming software or the next version of that software.

We will also be announcing new WFP services in the Developer Services portion of our website.

And lastly, better UX means more work, and more work means I need fresh blood.

Jobs @ NUKEATION

For WFP development we need people with basic knowledge of XAML, Flash, 3D Design, 2D Vector Design. Any single talent out of these (with a willingness to learn more), and an intense amount of creativity & imagination is what we're looking for. Take a look at our portfolio. If you think you can match our work, we would be glad to have you on board.

3 paid internships with the same specification are also available. Drop us a line at hr [ at ] nukeation [ dot ] com









  Saturday, September 17, 2005


Microsoft Expression and a "Better UX"

Microsoft's Expression product line seems very impressive. When you take into consideration the cross-platform (WPF/E) power and the extreme flexibility of WPF/XAML, and not to mention the solid power of programmability (something Flash lacks in boatloads) WPF/E will most probably revamp the Internet itself!

If you don't know anything about all this, think power of the world's best programming language, mixed with futuristic Final Fantasy like software interfaces. The future is finally here. Where do I want to go today? I wanna go to the place where they store the bits of Sparkle in Microsoft!

If you've worked in Flash and if you've worked in .NET, you just KNOW that the possibilities are mind-boggling. I have half a mind to create a time machine and go to the release date!!

WPF/E supports portable devices, Mac OS X, and possibly Linux as well! This is one of those few (if not the only one) things Microsoft made that is cross-browser compatible to such extremes. Check out Sparkle's features.

Windows Vista will finally be that massive graphical step in a visually better computing world. Not to mention all the other stuff - but I'm a graphic guy so I don't see nothin' else! :-P

Also, check out the ATLAS page. I'm gonna get my hands dirty with all this this weekend! :-)

I'm still shaking from excitement over Expression. I better stop trying to write my thoughts about it before I go completely nuts!

EXPRESSION ROCKS!!! :-)









  Wednesday, September 14, 2005


Star Wars Philosophy: Why Luke is a greater Jedi than anyone

The rise of the Empire made Yoda realize that his cherished traditions, traditions he had kept intact for almost a millenium were no longer applicable. The Jedi did not adapt as the Sith had. And Palpatine was right - "Your arrogance blinds you, Master Yoda.". The Jedi did become too arrogant in their righteousness. They kept a strong net of principles that guided their actions and philosophies and kept them from falling. But the net itself was not perfect.

Yoda and Obi-Wan took it upon themselves to raise the Chosen One's children, hoping that their strength in the Force would be enough to defeat the two Sith ruling the galaxy. But as Corran Horn once noted during his short stint at the Jedi Academy, they were forging a lightsaber. They wanted to make Luke into a Force Warrior. In the tradition of the Old Jedi Order. A sword of Light to banish the Darkness.

But Luke was, as Obi-Wan's spirit told him - "Not the Last of the Jedi, but the First of the New". He succeeded - both in his mission to destroy the Sith, and in the real philosophy of the Jedi. He trusted his feelings - he did not listen to Yoda or Obi-Wan - and he learnt the hard truth about his Father. He also saw through the Mask. He saw the good that was the core of Anakin Skywalker. And it was he who fought the Dark Side in himself and made his father realize that good that he saw in him. He gave his father the strength to fulfill his destiny - to bring balance to the Force.

Luke's New Jedi Order did not have the knowledge of the Old. It was born to infancy in the Force, and must learn it's ways by trial and error. The New Order adapts. And Luke Skywalker, Ben Skywalker, and Jacen Solo carry it's torch into the new era.

Luke carries the Dark Side within him. And he is not afraid to use the more potent forms of the Force - namely Force Lightning a la Emperor Palpatine - when the greatest need arose - as in the last book of the New Jedi Order series, The Unifying Force, when both his nephew and niece were in the jaws of death courtest of the Yuuzhan Vong. And we can expect a similar Force display in the last book of the Swarm War trilogy by Troy Denning.

Luke may not have as high a midi-chlorian count as Anakin, but it is greater than Yoda's. Luke carries with him uncertainty. He is afraid. And treads the path between the two halves of the Force - in Balance. It is as Obi-Wan told Anakin - "Only the Sith deal in absolutes."






Do not hesitate, show no mercy!

Maybe it is all the stress of working overtime, or maybe it's the PDC trauma, but suddenly, Palpatine's Dark Side speeches to Anakin, and Dr. Breen's insistent monologues on the public screens in City 17, are starting to make sense.

If you ever see me with a red lightsaber or babbling stuff about Instinct no longer being needed, please run away - for your own sake.

Funny thing is - according to the rules of the Dark Side, Dr. Breen is actually talking about the Jedi way, not the Sith way. One man's poison... :-)






Digital Exile Blog upgraded (yes, again)

People often wonder why I keep re-inventing the blog and my company's site, and practically every site I've personally owned.

Each site has a different reason, governed by the same philosophy. The philosophy borders on trade secret, so I won't go into it too deeply. Essentially, it's to show our ability.

What only people who work for me or are close to Nukeation know is that till date while only 14 versions (in 7 years) of Nukeation.com have been published, we have made over 120 versions of it. Not all turn out to be that good. Some don't fit our needs. Sometimes we just come up with an even better idea and scrap the old one.

But none of the talent, energy, or pixels are wasted. We put 'em on ice, and reuse it for clients or other projects.

This new "heaven" colored look of the blog is 80% the same as the upcoming version of www.Nukeation.com. It derives from the codename "Regen" look of Nukeation.com that was scrapped before it's current version was published. Now, we're reusing Regen, and merging it with the current look to create a splice that is better in every way - navigation, look and feel, readability, searchabilit, and general structure.

I also must confess that I went overboard with the Vista look of my blog. I was too mesmerized by the Vista look. It messed up readability and was CRAP when you look at the HTML. It was a mistake. That's why I adopted a modified version of RegenX look.

Let's see how long this one lasts. Vista/Aero had a full 40 days (since 5th August). I suspect RegenX might last longer. :-)






PDC revives childhood trauma

Being an "Unfortunate" - one of the small group of people who were gonna be at the PDC, but couldn't due to technical reasons (mine being not able to get a visa on time) - is worse than being someone who just didn't or couldn't go.

I think I handled it fine the past few months since the visa incident (I could get a visa, but not until AFTER the PDC). I thought I would be able to get through it. I had two options, brave it, or stick my head in the sand (Ostrich Evasive Action #918). Being the dumbass that I am, I went for "Brave it". I should've stuck my head in sand. Ostriches have a lot more intelligence than me!

Now, here I am reliving childhood traumas of not being "included" in school trips and being "excluded" from the "special groups" just coz I was intellectual (yup, I was a BASIC programmer since age 4). Everywhere you go on the net or even in your MSN buddy list you see something about the PDC. Apparently I also couldn't see the Gates keynote live coz it was an internet gridlock and no connections were available. Freakin' bad luck!

At this point, I'd like to give a shout to Nickolas "ActiveNick" Landry for giving me some relief. He pops up on MSN with the personal tag - "Not at the PDC ... stop asking :(". He had client obligations. I feel sorry for him. Being so close (in the same country - I had to cross half the world! ... if I could've gone, that is) but being so far. But I feel better for me.

Sigh. If you see me blogging a week from now, it will mean that I survived. If not, learn something from my death and it won't be all that meaningless. Do whatever you have to. Bomb an embassy (Big Brother if you're listening, no it wasn't me - nor would I do something like this - just kidding), hijack a plane, bribe a Microsoftie, take Carl Franklin hostage - do anything! But BE AT THE NEXT PDC. Or else you'll end up like me - enduring pics of Paul Thurrott in a muscle-shirt just to see the cool hardware he has wired up in his hotel room in LA.









  Monday, September 12, 2005


Web Tip: Hidden Image Links without ImageMaps
Web design tip - alternate to ImageMaps.




Digital Exile Updated! Finally!

http://www.digitalExile.net

The irony of it all is that a web designer doesn't have time to update his own website! Well, I spent about an hour or two every week for the past month or so, and FINALLY www.DigitalExile.net is now gone v2.0!! :-)

I added the complete Art Collection! I used to work with Corel PhotoPaint to make paintings, but I recently got Painter IX - it's a wonderful software - and I've made the "Exile" collection in Painter IX mostly. Also added a TON of new photos - including the all new LIGHTNING collection.

So check it out - http://www.digitalexile.net and feel free to drop by any comments.









  Sunday, September 11, 2005


The 64-bit Question: A .NET ROCKS Quiz Show

No, I'm NOT at the PDC. Thanks for reminding me! Grrrr.

But if YOU are at the PDC, then you might want to check out the LIVE recording of the new DNR Quiz Show tomorrow (12th September) - the audience gets to participate live and win literally thousands of dollars worth of swag. For more info check out Carl's blog.

The show's site (made by yours truly) will be going live tonite or early tomorrow. Keep watching this space for more info.






Electric!
Lightning shots from Bhuj, India.







  Tuesday, September 06, 2005


Blogging Dream: Mom turns down tons of money

My parents, for some weird reason, watch this dial-in game show every weekday. They also call in, but get the usual reply "If you are selected, we will call you."

Well, today, they DID CALL! Mom picked up the phone, and the guy on the other end recited their official marketing tag-line, and told her her entry number. Mom (the poor dear was exhausted, probably) misunderstood him and thougth he was asking if this was that phone number. She said "Sorry, wrong number." :-/

I don't know what to say, except I'm scared because I have a lot of genetic material from that woman!









  Sunday, September 04, 2005


Life is a Game

People say RPGs (or Role Playing Games) are like real life. Well, what many people don't get is that life is RPG as well. It's a subtle thing - but the "righteous" character loving RPG'ers might have a better handle on life than the rest.

Life is all about INF (Influence), DEX (Dexterity), REP (Reputation), and of course, Money. :-)

INF is the main modifier in life. Especially business. While I'm not a hardcore RPG fan, I love Morrowind and KOTOR. And I've learned from them.

For example, some months ago, I was new in "town" and did not have much of a REP value. So I helped out this established Lord in the town. I gained INF, and because he told everyone in town about me, my REP went wayyyy up and I got new work. :-)

Don't you sometimes wish that RPGs were even more open ended? Well, try playing RPG in real life - its as freakin' open ended as could be. Just be careful - there are no Quick Loads and Quick Saves here.






Some New Art

I haven't been able to update www.digitalexile.net for some time, so thought I'd post some new paintings here. All were made with Corel Painter IX using Wet Oils brushes and variants.














  Friday, September 02, 2005


Luke, I am your father

Just found this on the net and couldn't resist.






Pwop strikes again

Podcasting pioneer (and a friend of mine) Carl Franklin and his company PWOP Productions (a client of mine) have been popping up in the news everywhere from slashdot to Reuters, because of the work Pwop did for Nintendo.

Now, all I have to do is find out what a podcast is. I am assuming it is something to do with emergency escape vehicles on spaceships and their release mechanisms. I could be wrong tho.









  Thursday, September 01, 2005


By the Force! It's a broader-band!

I suddenly find out that my broadband connection is NOT gonna be 256k, but 512k! Freakin' nice! It's gonna be contended, but who cares - it's better than 115k that I get on this cell phone! :-)









  Wednesday, August 31, 2005


Nukeboy gets BROADBAND

Well, WILL get it it in a few weeks. But finally, in this dustball of a town which should've been named Mos Eisley, I am finally getting a 256k broadband/ADSL connection! :-)

Having the distinction of being the top internet user in the entire province, they're both courting me to take their connection. I'm going for the BSNL (Government) connection first - will see how it is, then if later on the other private one seems better, I'll go for that.

In any case, my T-16 Skyhopper is suddenly gonna be an X-Wing! :-) The womprats won't stand a chance now!









  Tuesday, August 30, 2005


NukeBall Express Beta delayed

NukeBall Express Edition Beta, which was originally scheduled for a August 27 release has been delayed. We are currently planning for a mid-September release, with a full commercial release of the software after the launch of Visual Studio 2005.

The main reason for the delay is quality control. We don't want to release a public build until it is really able to knock your socks off.

More updates will be available soon.









  Monday, August 29, 2005


Back home and rockin'

I got home a bit early yesterday and found myself with about 12 hours of extra time before I rebooted into WORK MODE. I whipped out Ressurection of Evil and finished it! Review coming later.

Am currently listening to The Wonders' THAT THING YOU DO (fantastic tracks!) and typing up the last remaining parts of The Human UI.

I've been posting so much not-so-substantial posts that I think it's time to make this blog somewhat richer again. So here is a preview (draft version) of The Human UI article.


The Human User Interface

Dax Pandhi

Nukeation Studios

 

We developers often see monochromatically. Well, that’s a bit harsh. We do have coloring in our code. But that’s about it. And sometimes we’re so pumped up on technology – especially new technology – and the function of the software (I bet even right now you’re saying “SHOW ME THE CODE, stop talking!”) that we forget the end-user just might have different priorities. We work hard to make the app work – they just expect it to work, so they have additional wishes too. This is truer if you’re into retail software, or something that will be used by non-techie people. While the first instinct would be to call them ungrateful, they are our customers, so let’s see how we can make the experience better for them.

The question is: if you are going to be spending a few dozen hours (or more) a week staring at a particular software, you at least want it to be easy on the eyes. You also want it – and need it – to be as easy to navigate and use as possible. With the amount of software being churned out, an estimated 4 out of 10 software have a UI that the end-user really likes and is instantly comfortable using.

A massive amount of software is created for corporations. Whether it is developed in-house, or under the care of a consultant – more often than not a bare minimum time, effort, or money is invested into creating a better UI. The ‘designer’ role is rare in the development cycle – especially in the world of Windows® applications. This is not to say your application’s UI is ugly. There’s just a whole lot more you can do.

There are some basic rules to follow to have a much nicer looking and better functioning UI for your application. It doesn’t require too much investment of time or money on your part, and adds a good return-on-investment.

Today we will discuss twenty points of UI design that you can integrate into your application design phase easily. The result will be richer applications with better functionality –a “human” UI. But before we delve into that, let’s talk a bit about the basics of proper UI design.


The whole thing will be published on MSDN soon.







  Sunday, August 28, 2005


The Long Road Home

Alternating between cold drizzles and scorching sunshine, the road back home is becoming boring. My blogging addiction keeps me alive - that too only when I'm in range of a wireless service zone.

Expecting to be back home in 6 hours.

Almost finished Dr. Donald Norman's EMOTIONAL DESIGN. He's a brilliant man - check out his site www.jnd.org for a sampler of the book.

I also finished the almost-final draft of my article THE HUMAN UI. Will finish it completely by the time I get home. It should be published shortly. I hope it will be helpful to all developers and designers working under the Windows flag.

Ok ... connectivity is down ... going offline. Sigh.









  Saturday, August 27, 2005


Crossword, fudge you!

My sister (whom I'm visiting) and I went to Crossword, the largest book store chain in the country. They used to have such wonderful books. A visit to the store was a regular highlight for this farm boy everytime I visit my sister. But lo and behold, these idiots have a stupid collection of music, books, comics, and just about everything they sell! Quality doesn't stick does it? Well, I'm sticking to Amazon.com from now on!

I did end up buying "Battle Surgeons", a collection of 100 works by O Henry, and an assorted collection of Edgar Ellen Poe. I also got a few CDs: soundtrack from That Thing You Do, Sting: Sacred Love, John Williams conducts Star Wars Symphony (special collection from Sony Classical). I did have to stop browsing for a few minutes when I had to go wash my hands when I accidentally touched a Britney Spears disc.

The highlight of this was that I also found a copy of RESURRECTION OF EVIL - the Doom3 Expansion. Can't wait to get back, and get my hands on the double-barreled shotgun.

I shall be leaving tomorrow (Sunday) and arriving back around midnight.

I leave you with this (very appropriate) quote (for me) printed on free bookmarks they have at the store:

"When I get a little money, I buy books: and if any is left, I buy food and clothes." - Desiderius Erasmus









  Thursday, August 25, 2005


Blogging on the road

This is more or less a meaningless post. I just wanted to blog while on the road. Just so that I can say, yes, I've done it too.

Being in the "big city", I'm realizing how much of an isolationist and a "farm boy", I've become. The moment you start being awed by a 20 storey building, you have to come to your senses. Hey, its not my fault. I live in a Class-5 Earthquake Zone - that's as bad as it gets - and we're not allowed to have more than 2 storey buildings where I live.

In any case, I have nice adaptability skills. And I'm not gawking that much. I'm not whining "Uncle Owen" anymore either. :-)

Back on Monday. Might blog before that. I'm addicted. There's no turning back.









  Wednesday, August 24, 2005


Exile From Oblivion

This becomes more of a project now wavering between an animated short or a novella with a frickin' cool cover and a few visuals.

In any case, it's supposed to be set in a world somewhere between Neo-Tokyo and Cyrodiil. Let's see where this goes.

For now I leave you with a three cool wallpapers. 3M+ renders.

1280x1024
1024x819
1280x1024
1024x819
1280x1024
1024x819





Going philosophical

This had to happen y'know. Too much GitS, GitS:Innocence, and GitS:SAC results in stuff like this. Especially when you add the already philosophical mode I usually am in.

Here's the first draft of something "complete" I've written in a LONG time.

Sentience.pdf (38.61 KB) Copyright © 2005 Dax Pandhi. All rights reserved. :-)

Want more? Here's some geeky philosophy.

Developer Tools - be it Visual Studio or some lowly plugin - it is a form of perpetual motion. It winds its own spring, and keeps going, and going, and going. Now that's something to think about.









  Tuesday, August 23, 2005


Morrowind

Scared of a fast-paced Commando mission being too close to real life (and work) for relaxation, I pulled out Morrowind and reinstalled it. Over 20 hours into the game, this time as an Argonian called Ang-Tii (homage to Timothy Zahn's secret monks), I am on my way to solve the mystery of the Neravarine. I do have a nice bit of cash - the bonus of being a Rogue/Thief. :-)

I am going on a sudden trip for a long weekend. Will have some time on my hand. I installed Morrowind on my Tablet PC so I can play while travelling. This oughta be fun. Never played something so complex while on the road. Thankfully I won't be the one driving.

I can't wait for Oblivion to ship. The voice cast sounds good - Patrick Stewart as Emperor Uriel Septim VII, and Lynda Carter (Wonder Woman) who will possibly play a "guide" role to your character. Check out the HD trailer on the official site. Damn I can't wait to get my hands on this game.

Sigh. Alrights - enough of Tamriel and magic and myth and wonders and bitchin' weapons - gotta get back to work.









  Saturday, August 20, 2005


From Oblivion - Clip #1: Alien Artifact

So it took less time than I thought. Here is the first clip. Might do more over the weekend or the next.

Click this image to view the video clip - Windows Media Player 9 or later required.

This video clip is © 2005 Dax Pandhi / Nukeation Studios. All rights reserved. The file cannot be distributed in any form without the author's explicit written permission.






Sickness, Alien Artifacts, and the Past

Sickness, Alient Artifacts, and the Past - all three things hurt (often).

Ever since this morning, I've been feeling quite down. Nothing serious. Mostly stress, fatigue, and lack of a social life. After sleeping from 10am to 8pm, I was still not feeling too good. To battle these things, I started working on some alien artifacts. I've been wanting to do some cool, totally profitless, creative work. I have a bad habit of being focused on good, practical, and profitable goals. Unfortunately, that doesn't include too much fun. Don't get me wrong, I love my work. But you do need some fun. As my Uncle says "All work and no play, makes you hippy and gay". Trying desperately to avoid these things (no offence to anyone who is either or both), I say down, did a quick sketch with Alias SketchBook Pro on my Tablet and opened 3D Studio MAX after so long.

I might follow up on this "project" later this weekend if I can squeeze it into my schedule. For now, I leave you with a test shot.

The final result, tentatively titled "From Oblivion" (personal tribute to Bethesda's The Elder Scrolls IV: Oblivion), will be a 20 to 30 second clip - or even more than one 15 second clips - I will post 'em here over the weekend.

Special Credit to Jessica Pletcher for some 3D design advice. You rock, Jess!

If you are good at math, you are wondering where did the third hurting part go - The Past. Right. Well, in my sleep, someone in my neighborhood started playing "Walk Like An Egyption" - mostly because I hate The Bangles (like anyone with more than 2 brain cells). I think he or she must've been pissed off by yours truly during some point in time and wanted revenge. Well, it worked! The madhre mucking (to use a curse created by Tim Zahn in STAR WARS: VISION OF THE FUTURE) tune is stuck in my head. I am currently listening to Dargaard to get it out of my head (and for that nice gothic/ethnic inspiration for the Alien Artifact).









  Friday, August 19, 2005


Star Wars: Holy Sith!

Here is an excerpt from "BIG NUMBERS: Ep III Animation" story from the StarWars.com official newsletter.

"The shots of Episode III resulted in a total rendering time of 6,598,928 hours, spread across the rendering farms of multiple processors. To do it on a single system running continuously, it would take over 750 years to produce."

I will *NEVER* complain again when it takes 2 hours to render some complex scenes. :-)

I bet they were putting out at least 5 terabytes a day with their files!









  Thursday, August 18, 2005


Blog Design Services

We've been meaning to announce this for some time now, but are waiting for when we update www.nukeation.com properly. We've started a new service for Blogs. We make 'em for you. We prefer using dasBlog - which is what this blog uses - but we cater to just about any blog out there. For dasBlog based blogs, we've even created extensions such as the "I am..." tile you see on the top left, a photo blog/gallery, super cool skins/themes, and much more. We hope to make the typical blog into a more comprehensive media hub. Of course, all these extensions are totally free. We just charge (mostly peanuts) for the work we put into your blog. Standard blog design rates start at $100. Contact us today!

Tell you what - mention the following code phrase "Nukeation Rocks!" in your subject line and we'll give you a nice little 15% discount. :-)









  Wednesday, August 17, 2005


Republic Commando: Scorch Wallpaper

My desktop was lonely so I made a nice little Delta-62 "Scorch" (Republic Commando) wallpaper. It's 1280x1024 - "Center" with Black backdrop works best for both 1280x1024 and 1024x768. Enjoy. Feel free to pass on to friends.


RC01.jpg (53.92 KB)







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