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  Tuesday, April 26, 2005


Creating the Borg: A PwopCatcher Skinning Story

Skinning Metal

 

See also: PwopCatcher Skinning Video (new)

 

It all started when Carl Franklin, CEO of PWOP Productions Inc suddenly mailed me saying “I got a chance to change the world.” Carl was starting a software project that would change PodCasting forever (among other things). He wanted me to come up with a few concepts of what it should look like – it had to be skinned.

 

Carl had this abstract idea of something “warped”. After racking my brain for over 9 minutes, I sat down with my Tablet PC, and sketched out a quick metal skin with pencils and markers. Ripped out holes, embossed metal letters, and digital LCD screens found home on this metal object.

 

 

 

The idea got a solid ‘thumbs up’, and the work began.

 

Before I start blabbering about the whole process, I must point out that a good deal of ideas in the project were Carl’s or came from our discussions and my memory may elude me, so I may forget to mention, but that does not mean I forgot … umm, you know what I mean.

 

Metal Bashing

Now, there are some amazing tricks you can pull off in Corel PhotoPaint (or Photoshop, though PhotoPaint does have some tools that kick Photoshop’s ass) to achieve realism and create good looking metal and glass objects. But there are mixed methods that create even better effects – and that’s exactly what I opted for.

 

The first thing to do was create the base or body of the skin. It needed a solid, metallic feel – and what better to use than actual metal. I went down to a junk yard and got an old 3x3 aluminum plate. Aluminum is light, easy to manipulate and had the perfect bluish/galvanized tint. I marked out the rough outline of the body on the aluminum. Using an old rusted (purposefully) heavy pair of scissors, I took out the excess area from the sheet, leaving me with a rough shape of the body. The next step was to make careful incisions along key points of the body’s shape. The old, rusty scissors made jagged cuts. With some heavy duty gloves, I tore out the remaining excess metal with the help of the incisions. The remaining metal sheet was shaped like a ‘random’ shard of a space ship or something.

 

 

 

Now, the body needed depth. It’s a 0.5mm sheet. Very thin! So, I manually bent the edges. And made some noise with a hammer (along with some bumps and dents on the sheet). Now, the skin was looking closer to what I had in mind.

 

Point to be noted: There are limits to what you can do with a metal sheet to match the image in your head – these limits consist of mostly time, budget, and mainly your sanity. Scared of ruining this perfect shard of a spacecraft, I took pictures of it with my digital camera at 2848x2136+ - that’s very hi-res for an 800x600- skin. The brownish shine you see is my shirt. I tried to remove the coloring, but later on, it really helped me with some effects.

 

I decided to make the holes and other effects digitally. Taking samples from various regions of the body, and some hand-painted artwork on the Tablet PC, I ended up with a nice rectangular hole.

 

 

 

 

Depth was still lacking. This would need another round of photography. Taking my trusty camera, I headed off to the junkyard again and found the textures I wanted in an old hood of a car crash, a surgical lamp, and a failed metal sculpture project (I’m guessing it was that). The new photos were cleaned up and merged with some of my ‘proprietary blend effects’.

 

 

Pixel Bashing

Now came the digital part. I had to create LCD panels. Instead of going for “embedded” panels, I created solid, object-like, flat, rounded edge, glass displays. Painted them black, and placed them inside the central hole. The LCD screens would give the ‘status’ of the application. I created two warning-striped tabs, which would act as buttons, ‘behind’ the body on the top and bottom.

 

I won’t go too much into the detail of the process here, as it involves some trade secrets of mine, and the rest is just plain boring. Pixels pushed here, pixels pushed there, and so on. So, let’s skip to the future a bit.

 

And here we have, finally, a metal shard of some space voyaging vehicle with cool shines, metal anomalies, LCD displays, and wires hanging underneath it.

 

 

The PWOPCATCHER title you see in the lower right is homage to the ‘used universe’ / X-Wing paint effect from Star Wars.

 

You’re probably wondering why the makers of this space ship would make a LCD panel facing a metal wall, or why would there be buttons on OUTSIDE of the hull. Y’see this kind of technology and advanced thinking will not be seen in our race for the next 3 millennia. Remember, this is future technology. We haven’t invented it yet.

 

There were numerous changes made in the design process that weren’t in the original concept. There are some changes that will be made still. We keep improving on this, and won’t stop until it’s perfect. I’ll post updates to any major changes here.

 

Here is a screenshot of the skin in action!

http://www.nukeation.net/nukefiles/workinprogress.jpg

 

We have actual 32-bit transparency, full antialiasing, drop shadows that haven’t been seen before in this world (at least to my knowledge), and under the slick looking exterior, is a core that is made with the sole purpose of changing the world.

 

Last but not least, if you want to see an animated timeline of this skin's development, head on over to:

http://www.nukeation.net/nukefiles/NukePWOPSKINBORG.html 

 

Updates on the skins, the actual software and its availability, and much more will be posted as soon as it is available. You can find proper updates about the app at Carl’s blog http://weblogs.asp.net/cfranklin/

 

I’ll be posting another short like this one about our other skin code-named ‘SmokingGlass’. It’s just as fascinating as this one, if not more so.

 

UPDATE: See the step-by-step video of this skin.

 

EQUIPMENT USED:

Hardware - FujiFilm S7000 digital camera, rusty scissors, old hammer, 1 3x3 sheet of used aluminum, grey matter (6 oz.)

Software - Corel PhotoPaint, Pwop SkinMaker (for skin definition)









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