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  Wednesday, June 20, 2007


Susumu Yukuhiro (Industrial Light + Magic) talks about using Vue in their pipeline

ILM (Star Wars, Indian Jones, etc.) has created some of the best graphics in history of film. On the "Pirates of the Carribean: Dead Man's Chest" ILM chose Vue (v5, I guess) for their natural terrain simulation needs. An amazing piece of software.

Susumo Yukuhiro, the matte artist on the project talks about their experince with Vue on e-on's website. (Vue's creators)









  Thursday, May 17, 2007


I'm loving being a Deviant

deviantArt rocks. I'm kicking myself for not using it sooner.

For my fans I present you this ever changing preview of my most popular "deviations"

And for those who'd like to follow my deviations, here's the RSS Feed.






My artwork on DeviantArt


Aesthetic by *nukeation on deviantART

I've finally found a nice corner on the Internet for my artwork (3D, 2D, traditional) and photography (my flickr is still active though). I'll be posting a lot of art and photo related stuff, as well as keeping an art blog of sorts. Prints of my works are available on deviantArt as well.









  Saturday, April 21, 2007


Custom SSS Skin Shader in Vue 6 Infinite with SkinVue

This image (see link at the end for the full image) is part of the Troll Twins series I have been creating the past few days (and will continue working on for a few more weeks). I have been posting these images to www.Cornucopia3D.com.

These images were created in e-onsoftware's Vue 6 Infinite (www.e-onsoftware.com). Here's the information on the SSS shader I used for the troll - which IMHO gives a much better result than the standard Poser imported material.

Take a look at the above image - especially the marked areas and you can see the difference in the normal and SSS skin shaders.

And in low-light/backlit scenes, SSS can be much more powerful. However you don't get native support for the "Troll" model in SkinVue. So how do you create it? Simple. First you need SkinVue 6 (http://www.skinvue.net) - an excellent skin shader utility by Dave Burdick.

Here's how I did it. I loaded Victoria 4 from Daz into Vue and swapped materials using SkinVue. I saved the Torso material provided by SkinVue to my personal folder.

I deleted the V4 model and loaded the Troll. I replaced the BODY material (default Poser material) with the V4 Torso material. I opened that material in the Material Editor.

I edited the Color Production function in the Function Editor. While the function (see below) is scary at first, it is quite simple to manipulate. I selected the bitmap source node (highlighted in the capture below) and replaced it with the Troll Body texture that comes with the Troll package.

Hit OK, save the material, and you're done. Almost. You will have to repeat this process for the Head and other materials as needed. Most of the time head and body will be more than enough. But you may wish to edit the other shaders for extra realism.

You can see the full sized render here: TrollHuntBig.jpg (445.51 KB)









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