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  Wednesday, June 20, 2007


Susumu Yukuhiro (Industrial Light + Magic) talks about using Vue in their pipeline

ILM (Star Wars, Indian Jones, etc.) has created some of the best graphics in history of film. On the "Pirates of the Carribean: Dead Man's Chest" ILM chose Vue (v5, I guess) for their natural terrain simulation needs. An amazing piece of software.

Susumo Yukuhiro, the matte artist on the project talks about their experince with Vue on e-on's website. (Vue's creators)









  Thursday, May 17, 2007


I'm loving being a Deviant

deviantArt rocks. I'm kicking myself for not using it sooner.

For my fans I present you this ever changing preview of my most popular "deviations"

And for those who'd like to follow my deviations, here's the RSS Feed.






My artwork on DeviantArt


Aesthetic by *nukeation on deviantART

I've finally found a nice corner on the Internet for my artwork (3D, 2D, traditional) and photography (my flickr is still active though). I'll be posting a lot of art and photo related stuff, as well as keeping an art blog of sorts. Prints of my works are available on deviantArt as well.









  Friday, March 02, 2007


"Solace" makes it as Picture of the Day

I am an avid user of e-on software's Vue 6 Infinite. This image entitled "Solace" made it as Picture of the Day on Vue's official site.

You can check out my Vue gallery at Cornucopia3D - Vue's official community.









  Monday, November 27, 2006


Vue 6: My dive back into 3D

My original professional roots are in 3D animation. It's been a long time since I've done any 3D work. Recently I couldn't help but get Vue 6 Infinite (even though it's still pre-release!). It is perhaps the best 3D nature design software I've worked with. I intend to write a detailed review/experience of Vue 6. For now I just wanted to share some initial renders I did with SkinVue and the new Spectral Atmosphere model. As you can clearly see, the results are amazing.


"Bareback"


"The Last Dragon"


MetaClouds + Spectral Atmosphere Render 1


Spectral Atmosphere + MetaClouds - Render 2


Spectral Atmosphere Render 3









  Thursday, September 21, 2006


Perplex: Coming Soon

I've tried often to keep a personal website. First there was this unmentionable, horrible website (my first actually! back in the day you made a web page - not a web site), then long years later, there was AFTER-IMAGES (art), then PIXELATED FOCUS (photography), then recently DIGITAL EXILE (art + photography).

In this long tradition the newest generation shall soon be unveiled - PERPLEX. The site will no longer be nomadic but be anchored to http://dax.nukeation.com where it shall stay until the end of time.

Perplex? That's a weird name.

Oh, not really. If you personally know me, you may know that I live by the motto: "the purpose of my life is to confuse as many people as possible". And I always do. I'm often confused myself.

This name was also chosen to reflect the look on the viewer's face when seeing my work or words.

Subscribe to the new RSS feed (a category of this very blog) for updates to my photography and art collections. The site will be online soon enough.









  Saturday, June 03, 2006


nAesthetic

June is going to be big for me. More than a few notable events are just around the corner.

The first being the renaming of my blog from Digital Exile to nAesthetic. I’m going to focus more on aesthetic than clowning around on my blog. A strong purpose in life (blogging life). You, in the RSS aggregator, hop on over to www.naesthetic.com (or the old www.nukeation.net). The blog looks hotter than ever! :-)

The second will be the revamp of Nukeation Studios site for our 8th anniversary. The new site is expected to go live on the 9th of June.

The third, which is kind of unfortunate, is my 23rd birthday on June 17th. I find solace in the fact that while I may grow old, I refuse to grow up. And inversely, as a child prodigy, I have more than two decades of programming experience now. Ah, 128BASIC on the Sinclair ZX Spectrum+ in 1987. Those were the (crappy) days.

The fourth, and perhaps most important, will be the release of NukeBall – the first in a series of products we will be releasing! As soon as NukeBall is out the door, we can focus on the WinFX tools we have been prototyping!

Focusing on client projects and NukeBall has taken up most of my time. Now with NukeBall out of the door soon, and the new nukemeister Parvez joining the gang, I will finally have some time to resume my old blog projects.

First of all I will resume the Exploring WPF series of screencasts. Carl Franklin has given me some tips on how to make it better. Secondly, some of the free dev tools like Mapee and NukeControls and all that. I also need to give a major update to Nukeation Labs’ website. I have so much content just lying around.

As the name suggests, I will be focusing a LOT on aesthetics. The new UX revolution is gonna make aesthetics a LOT more important that they have ever been.









  Tuesday, April 18, 2006


DigitalExile.net updated

 

 

For someone who has been certified an incurable obsessive compulsive site revamper, it took me almost a year to update www.digitalexile.net (my art and photography gallery). I had a cool Flash interface ready near the end of last year, but gathering and organizing and sorting my photographs (which I shoot by the dozen every day) and going through all the old paintings was too time consuming.

I was finally able to update the Flash interface with a new theme and add some other cool stuff (like the slide-menu). You can check out the result at http://www.digitalexile.net

Note: I went overboard with the graphics here. A 1024x768 display running on a 32MB AGP is the bare minimum for this baby. I recommend at least 1280x1024 running on a 64MB or 128MB AGP/PCI-E.









  Friday, March 24, 2006


The Future of WPF / Flash vs WPF

I just read Andrew Lucking's blog post about my first video on EID, and it kinda inspired me to give my perspective on Flash vs EID.

Let's recount the basic stuff:

Flash EID/WPF
Programming Support Medium (ActionScript 2.0) Heavy (.NET 2.0 and XAML)
3D support Medium (Shockwave 3D or Vectorized 3D output) Heavy (WPF and DirectX)
Declarative Programming Support No Yes
Bitmap Effects Support Limited Extensive
Animation Model Timeline-based: timeline is the ultimate controller; timelines are NOT optional Trigger-based: timelines control the animation, but the timelines are controlled by triggers;
timelines are also OPTIONAL
Cross-Platform support Extensive Limited / Currently unavailable (WPF/E details are still sketchy)
Drawing Tools Heavy Medium

 

What's EID and WPF potential over Flash? Well, can't say much about WPF/E until I actually use it, but taking WPF as a basic example, here are my thoughts:

NOTE: For the purpose of this post, EID and WPF (or at least the features) are the same. If it is in one, its in the other.

  • It all comes back to the timeline. In Flash Timeline is God. In EID, Timeline is just another aspect of an object, and there are more than one timelines and each can be ran parallel to other timelines - even of the same object!! In other words, with Flash we're looking at "time" from a normal layman's perspective; with WPF, it's like looking at "time" from Einstein's perspective.
  • In Flash, you have to stop the timeline in order to have a static frame, which makes creating a multi-section Flash website quite difficult. It's not difficult per-se, but difficult when you consider the trigger-only-timelines that EID presents. That would make this much easier.
  • Creating 3D content in Flash has always been terribly difficult. Shockwave does add 3D support, but its more like VRML on steroids. If you don't know about VRML, it was a 3D web standard pushed in the late 90s. It was terrible!! With inherent and DirectX support for 3D with shaders and crap is actually fantastic! That alone will land a good blow to Flash.
  • There's good DOCUMENT support in WPF. This gives you a document-data presentation component that Flash just can't do! This is one of the chief reasons why the Adobe people are gung-ho on integrating PDF and SWF.
  • EID comes from a "component and controls, animate it all" point-of-view, while Flash is "all animation, some component... animate components? uhh, ok, you can try...". The WRAP PANEL and other such controls can seriously kick Flash's ass.

You might say: "Whoa! Hold on. WPF/E does not have all this! It's very puny and limited!"

If you're a Flash or non-Microsoft-stuff user, I'll let you go. If you're a Microsoft-user and you said that give yourself a big kick. Without going into the intricacies of numerology, we all know that this is just version 1. All we have to do is wait 2 more versions. Let me explain:

So I've said all the nice things about WPF and put down Flash. Well, that's not the whole story. WPF is severely limited in many ways that Flash isn't. The user base being not the least of it, of course. Right now, WPF is more close to Macromedia FLEX than Flash.

Branden Hall writes in his post titled "The Flash Killer Cometh":


"the Sparkle tool is very cool – but it really isn’t for designers, it’s too technical for most designers and too ‘arty’ for most developers. Microsoft is looking for a new type of developer to use it – an “Interactive Developer”. The thing is, right now, with the exception of some very talented folks mostly in the Flash, Director and Processing communities, this type of developer is basically mythical. "


Well, I can't say I disagree with the first part. For the "mythical Interactive Developer" (I might have to adopt that as my title) comment, well, I disagree there.

Mythical Interactive Developers are not, in fact, mythical. I am one myself, and in the last 7 years have trained 4 such people (10 years and 16 people if you want to count VRML in this). We (ahem) are rare, but not nonexistent. And more shall rise. The gates of Oblivion have opened!! Uhh... sorry, wrong topic.

Anyways, let me get back to my point.

If you are not a Microsofter or are very new to the Microsoft world - the REAL Microsoft World that only devs see - you don't know the power of number 3. As I said, again ignoring numerology, that this WPF 1.0. Microsoft ALWAYS strikes gold with Version 3.

Windows 3(.1) was the most popular in the first generation. Windows 98SE was WAY better than 95 or 98. Windows ME was a fluke, so let's forget that. In the third generation we had Windows 2000 and then XP, now we have Vista which will undoubtedly hit the mark.

Visual Studio 6.0 (#3 of II generation) was way better than anything else. Visual Studio 2005 (#3 of the III generation) is already doing great things!

So step back a bit. Look from a larger perspective. Microsoft is only laying the foundation. Bill Buxton said:

"My sense is that Microsoft is in transition from an engineering-led company to...a design-led company," he said. "There are more designers at Microsoft on any single team as there were, not too long ago, in the entire company. It's a wonderful change."

There is a new revolution coming. It will come in THREE waves. Here's my prediction for it:

  • First Big Wave: We shift from WinForms to a more Web+Vector like platform. We learn the ropes for the upcoming waves. The Mythical Interactive Developer is born and many Flashers flock to the Microsoft banner - mostly because working with WPF will pay a LOT more than Flash does. Microsoft silently keeps working on the final stuff.
  • Second Bigger Wave: After a year or more of having WPF out there, Microsoft will have perfect grasp on what's needed, what the public wants, what the designers+developers need. A 2.0 release gives you more power. More people flock under the Microsoft flag. More users keep adopting this technology - even just as runtime. Microsoft silently keeps working on the final stuff.
  • Tsunami: The work is done. Microsoft has the perfect blend ready. Flash is either killed or is kept limping behind.

Branden Hall also writes:

" This makes me wonder how long it will take for all these new tools to actually make a positive difference for end users. Unless a talented designer and interactive developer are working with a developer to create an application with these tools the results won’t be an improvement over todays applications.

Finally, for operating systems like Windows Media Center, I can see highly customized UIs fitting in nicely – but for your everyday custom application, I don’t see how Sparkle and WPF will yeild a net gain for end users."

I recommend reading the posts in this category in old-to-new order. But let explain in short:

Microsoft is right. WPF is not being primed (solely) as a Flash-killer. It will definetely be a Mac-killer tho. But my point is this: If you think WPF is only for making things pretty you are WAAAAAAAY off.

WPF is about getting the presentation layer of a software done quickly and flexibly. Things that required superior subclassing skills and knowledge can be done by an amateur now. The declarative model makes things much easier. WPF will be a boon for developers. It will solve a LOT of problems.

For record let me make it clear:

Windows Presentation Foundation or Expression Interactive Designer will not make anything extra-graphical or extra-interactive unless designer/developer goes to some lengths to actually make it so! When you DON'T skin a control, it will look just like a normal Windows control does. WPF will solve problems such as creating composite controls, creating resolution-independent applications, allowing better and economical usage of graphics hardware and vector to lower CPU usage that GDI+ does not, and more. This is not an animation package (yet).

No. WinFX/WPF/EID is the next generation of development platform. Of course, it won't take long for it become what ASP.net is for the web. But it will be like ASP.net in many ways. WPF/E will co-exist with Flash, just as ASP.net does with PHP and JSP. Of course, it goes without saying that ASP.net is better than PHP or JSP, and so will be WPF/e (eventually). :-)

With that, and the sun shining in my face at 7:20 in the morning, I bid thee good night.









  Tuesday, February 07, 2006


Matt Stawicki's site is being updated

Matt Stawicki of DragonLance art fame, (www.mattstawicki.com) is having his site done as I mentioned earlier. I noticed this image (which I hadn't seen before) on Margaret Weis' site and I had to blog it. It's by Matt (of whom I'm a HUGE fan).

"Ashes and Amber" by Matt Stawicki

Notice the hand of God moving the Khas piece!

I've finished Matt's site and have sent it to him for review. When its done, you will be able to see many new paintings of his. I for one can't wait. I'm drooling already. Matt rates #1 in my book, along with Masamune Shirow. :-)









  Friday, January 13, 2006


Microsoft Design and some thoughts on the future

It is entirely possible to get lost at the Microsoft site. If you know how to find information, you can see how truly immense the site is. It could surely use a better navigation system, because often some great resources are hidden from plain sight and just might miss the mark.

I accidentally stumbled on this page that I had visited long ago. It's the Microsoft Design Resource site. At first glance you can see how the design is atypical of Microsofts normal trends (barring the 30th anniversary, Research, and Innovation presentations in the Corporate site).

This site is an excellent read and has some really nice, chic even, designs. The PEOPLE section is very interesting to people who are interested in design.

Here's an example of a cool thing - the "Office of the Future" design that won Microsoft an IDEA (Industrial Design Excellence Award).

This is a UI targeted at a very wide (and curved) prototype computer Microsoft has made. It's like have three monitors, but without the breaks in between.

How developers will embrace WPF and the new vector design methods is yet to be seen. If the reactions I've seen so far are a sign of the future, I think it might take some time. While developers love the cold logic of code, computers are merging more and more into human life, and as such will need to be approached with a psychological view as well. Right now, only few software companies (most of which are giants) do such research and apply it to their products.

The role of the designer in the software industry will be a very powerful catalyst for the entire industry and how we work. The factors of psychology in relation to human-computer interaction (psychophysics I believe applies here) are very important as I've started to learn in the last few months. I only had shallow knowledge of such, but after reading a few essays and the book Emotional Design by Dr. Don Norman (www.jnd.org) I started developing a much deeper interest. My personal ideas and views conflict a bit with Dr. Norman's, but I have come to greatly appreciate his insight.

Usability might seem like a trivial thing - especially when worrying about the code you still have to write - but it is far more important than it seems. When dealing with a non-technical (or even technical) software product - a good aesthetic+psycholical influence can help you increase sales, make the product more usable, FUN, and increase productivity at the same time.

My thoughts will be continued in "The Human UX" and some other posts. I had hoped to have it published on MSDN sooner, but I will post a preview copy here as the MSDN schedule seems a bit delayed.









  Monday, January 09, 2006


Prepping for the launch

This week is gonna be great. We have so many sites being launched in this week and possibly the next as well. Here's a partial list:

.NET Rocks - version 3 (2nd version after Pwop hired Nukeation)

Franklins.net - Carl Franklin's training company and the creator/sponsor of DNR

dnrTV (premiere show is with Miguel Castro about WebControls)

HanselMinutes (too "large" to explain, just wait and see)

Mondays - version 3 (same as DNR)

ThatIndigoGirl - Michele Leroux Bustamante's new blog about Windows Communication Foundation - a sister site to www.DasBlonde.net

MattStawicki.com (may be delayed to next week or so)

DigitalExile.net - I finally get to update my painting and photo galleries.

And last but not least, NUKEATION.com - yes, the big update I've been threatening to upload! :-)

I leave you with some marketing (but still true) text in relation to tomorrow's update:

Our marketing is centered on our big milestone - the 78 billion pixels. Here's some extra info to awe you into giving us a new project or two...

Calculating at 96dpi, the average resolution of a monitor - 78,000,000,000 pixels (rounded off for convenience) equals 67,708,333.33 feet (excluding socks) which equals to 20,637.49 kilometers - which is MORE than THREE TIMES THE RADIUS OF THE EARTH! FYI, that's 19,134.405km at the equator according to Wikipedia. The base calculation is of a "strip" that has 96 pixels in one inch of.

Being responsible for a big (79%) piece of that pixel pie, I am suddenly feeling tired looking at those numbers. Excuse me, I need a nap.

PS. Big shout out to Jessica Pletcher. She may not have her own website for me to link to :P but she is responsible for almost 12% of these pixels!









  Saturday, January 07, 2006


Jumping back into DragonLance

If you don't know, DragonLance is a part of Advanced Dungeons & Dragons. It exists as RPG but my interest in it has been for two different reasons: the first is, or rather are, the books written by Margeret Weis and Tracy Hickman set in this fantastical world. If you like Lord of the Rings you would like this. It's a bit more "hands-on" than LOTR, and you get to see more "magic".

There are many books and I've lost touch with it. But the main essence is built on three trilogies. The first trilogy, The Chronicles, is about the "Return of the Gods". The second triogy, Legends, is about two main characters from the first trilogy - the Majere Twins.

The third trilogy, The War of Souls is something I have not read. I was looking for some stuff on Rediff Shopping and stumbled on a gift set of th War of Souls trilogy - all three books (NOT trade paperback) for just $15! I ordered it immediately and hope to recieve it within the next few days. After 200+ comics and 130+ novels of Star Wars, I think a short break would do me good. I already read a good book called BLEACHERS by John Grisham.

I mentioned two reasons for liking DragonLance. The second is Matt Stawicki. The first two trilogies are about a couple of decades old. The old artwork for the books was terrible to say the least. In the 90s the Wizards of the Coast, publisher of DragonLance, hired this amazing artist to redo the covers of the old books and a lot of artwork for the new books as well as trading cards and stuff I don't know about. In 2001, I had the honor of doing Matt's website. I'm a big fan of his. I have five of his autographed paintings on my office wall. In the next few weeks I'll be updating Matt's website with all new artwork. Be sure to check out his work at http://www.mattstawicki.com. One painting in particular is my (and coincidentally Matt's) favorite - Time of the Twins. I'll post a hi-res photo of this painting later.



The War of Souls features his artwork too, of course. And I can't wait to get my hands on it! :-)









  Thursday, December 29, 2005


Sneak Preview: DigitalExile.net v5

The new version of the site will be launched on 1st January along with a ton of new content - including a new MACRO PHOTOGRAPHY gallery, and the new series of paintings entitled "Liquid Carnage"









  Tuesday, November 22, 2005


Jungle Wind

Take a look at this baby! My first "real" animation with Vue 5 Infinite. The wind feature of Vue is kriffin' fantastic!

Check out the whole WMV file at: http://shrinkster.com/9ey 









  Sunday, November 20, 2005


Experimenting with Vue 5 Infinite

I'm still trying to get the hang of this software. It's still better than Terragen at any rate. The EcoSystem and plants are the best! I might make a small animated video (2 minute max) around the holidays in my free time.

 










  Tuesday, October 04, 2005


Unlimited Imagination - Part 1
See the world's most sophistacted skin design.







  Monday, September 12, 2005


Digital Exile Updated! Finally!

http://www.digitalExile.net

The irony of it all is that a web designer doesn't have time to update his own website! Well, I spent about an hour or two every week for the past month or so, and FINALLY www.DigitalExile.net is now gone v2.0!! :-)

I added the complete Art Collection! I used to work with Corel PhotoPaint to make paintings, but I recently got Painter IX - it's a wonderful software - and I've made the "Exile" collection in Painter IX mostly. Also added a TON of new photos - including the all new LIGHTNING collection.

So check it out - http://www.digitalexile.net and feel free to drop by any comments.









  Sunday, September 11, 2005


Electric!
Lightning shots from Bhuj, India.







  Sunday, September 04, 2005


Some New Art

I haven't been able to update www.digitalexile.net for some time, so thought I'd post some new paintings here. All were made with Corel Painter IX using Wet Oils brushes and variants.














  Wednesday, August 24, 2005


Exile From Oblivion

This becomes more of a project now wavering between an animated short or a novella with a frickin' cool cover and a few visuals.

In any case, it's supposed to be set in a world somewhere between Neo-Tokyo and Cyrodiil. Let's see where this goes.

For now I leave you with a three cool wallpapers. 3M+ renders.

1280x1024
1024x819
1280x1024
1024x819
1280x1024
1024x819








  Saturday, August 20, 2005


From Oblivion - Clip #1: Alien Artifact

So it took less time than I thought. Here is the first clip. Might do more over the weekend or the next.

Click this image to view the video clip - Windows Media Player 9 or later required.

This video clip is © 2005 Dax Pandhi / Nukeation Studios. All rights reserved. The file cannot be distributed in any form without the author's explicit written permission.






Sickness, Alien Artifacts, and the Past

Sickness, Alient Artifacts, and the Past - all three things hurt (often).

Ever since this morning, I've been feeling quite down. Nothing serious. Mostly stress, fatigue, and lack of a social life. After sleeping from 10am to 8pm, I was still not feeling too good. To battle these things, I started working on some alien artifacts. I've been wanting to do some cool, totally profitless, creative work. I have a bad habit of being focused on good, practical, and profitable goals. Unfortunately, that doesn't include too much fun. Don't get me wrong, I love my work. But you do need some fun. As my Uncle says "All work and no play, makes you hippy and gay". Trying desperately to avoid these things (no offence to anyone who is either or both), I say down, did a quick sketch with Alias SketchBook Pro on my Tablet and opened 3D Studio MAX after so long.

I might follow up on this "project" later this weekend if I can squeeze it into my schedule. For now, I leave you with a test shot.

The final result, tentatively titled "From Oblivion" (personal tribute to Bethesda's The Elder Scrolls IV: Oblivion), will be a 20 to 30 second clip - or even more than one 15 second clips - I will post 'em here over the weekend.

Special Credit to Jessica Pletcher for some 3D design advice. You rock, Jess!

If you are good at math, you are wondering where did the third hurting part go - The Past. Right. Well, in my sleep, someone in my neighborhood started playing "Walk Like An Egyption" - mostly because I hate The Bangles (like anyone with more than 2 brain cells). I think he or she must've been pissed off by yours truly during some point in time and wanted revenge. Well, it worked! The madhre mucking (to use a curse created by Tim Zahn in STAR WARS: VISION OF THE FUTURE) tune is stuck in my head. I am currently listening to Dargaard to get it out of my head (and for that nice gothic/ethnic inspiration for the Alien Artifact).









  Wednesday, August 17, 2005


Republic Commando: Scorch Wallpaper

My desktop was lonely so I made a nice little Delta-62 "Scorch" (Republic Commando) wallpaper. It's 1280x1024 - "Center" with Black backdrop works best for both 1280x1024 and 1024x768. Enjoy. Feel free to pass on to friends.


RC01.jpg (53.92 KB)







  Sunday, July 17, 2005


A Writer's Resurrection

It has been ages since I wrote my last article. I've written some stuff now and then, but not a whole article - let alone a series. Previously, I had said that I would write a series of 101 articles on Avalon. Well, there are many changes in Avalon in Beta 1 and many more to come in subsequent releases. The biggest will be the addition of a visual designer to the IDE.

So, I have decided to create an open ended series of articles that revolve around UI design. I'll start with Windows Forms based UI, then move on to skinning, and later on to Avalon. So far, I have about 4 articles planned, with more to be added as more Avalon's fate is released. As with AVALONfiltered, I hope to have these articles published by MSDN. But if they don't want it (their loss), I'll be posting them here.

I also intend to cover the general theories of 'attractive design', the effectiveness of a good UI, and other design philosophies through out the series. I will be releasing the first article by the end of this month (unless MSDN really wants it, then it is totally up to them).









  Monday, July 11, 2005


I'm back!

It's been a while since I blogged. So here's a roundup of the main events that probably 2 and a half people care about!

DigitalExile.net is live!

My long planned personal site (after the demise of after-images.net) is now finally live. www.digitalexile.net

There are lots of new photographs available (for licensing, too), and my art collection and written works will be added soon. There's also a download section with small apps, wallpapers, and some random stuff available for download. Or will be soon.

My Blog rates #1 in searches

A pleasent surprise - I saw a referer tag in my server log for this blog (hey, that rhymes!) - for someone searching for "Pandhi" (my last name, you dumbass!). I decided to follow that search link on Yahoo and voila - the #1 (and many subsequent links) are for this very blog as well as my corporate site www.nukeation.com! The same is on Google. But there, my corporate site is first, and the blog after that. Needless to say I like Yahoo! better than Google. :-) The blog is at #1 even if you search for Dr. JJ Rawal

Republic Commando still the best!

I play an hour of Republic Commando every night before I go to bed with Gratu'acuun ringing in my ears. This is better than Half-Life (1 or 2) and Doom combined. They're great games, but this just ROCKS MY WORLD!

Radio Acting Debut

A few weeks ago, I made my recording debut as the "Human Resources Executive of IBM" on the comedy online radio show MONDAYS (Episode 25) - download it! No, no. No autographs. You get a free autograph when you sign up for the Dax Pandhi Official Fanclub.

A GIG goes a long way

I finally added a gig of RAM to my 1GB system. Needless to say it works better. Though it generates more heat, I love the tradeoff. :-)

Jungle Coast, Costa Rica

I'm helping out with the branding and e-solutions for a dear, dear friend Cynthia Najim's new real estate business. This is one of those fun projects I rarely get anymore (if you're a client of mine, no I didn't mean it like that - your projects are just important - this is just different coz there's unreal amounts of creative energy tingling it up). If you're looking for nice, affordable, and beautiful villas, cottages, or even farms - these are the people to call. Will post their website URL as soon as I finish it.

Am planning on going to Costa Rica next year, maybe.









  Thursday, June 16, 2005


Ghost in the Shell 2: Innocence

Ghost in the Shell 1 spoiler warning. No GitS 2 spoilers tho.

Ghost in the Shell 2, titled "INNOCENCE" has got to be one of my most favorite films EVER. This stands side-by-side, shoulder-to-shoulder with Star Wars - and being the super Star Wars maniac that I am, that means a lot!

Ghost in the Shell is a manga (japanese comic) by Masamune Shirow, a mysterious writer who has never been seen or photographed. Shirow is a pseudonym and nobody knowns his real name. This man is a genius - in many aspects far greater than Lucas or Roddenberry.

I won't go into details about the GitS universe. Go see the first film and come back. :-)

The audio was more than half the experience. The sounds and music were amazing. Kenji Kawai hits another home run with this soundtrack - the opening haunting vocals stay with you long after the movie is over. The reuse of this music throughout the film, especially in the third act / main combat sequence with the Japanese War drums was fantastic!! And it's no coincidence the music and audio was so cool - it was all done at Skywalker Sound.

Batou's darkness has increased since the Major merged with the Puppetmaster. And this time, Mamoru Oshii goes really deep into philosophy. Humanism, machinist theories, and nihilism. Quite a powerful blend!! GitS2 is also one of the inspirations behind "Sentience" - a small something I wrote a while back - BEFORE I saw Innocence. I'll post the full essay here in a few days.

The finalé is very much action packed like in GitS, and Oshii uses that trademark Japenese music-volume-louder-than-sound-effects-when-super-action-starts technique very nicely.

The end may seem a bit anti-climactic but it's not - not if you really understand the philosophy.

I recommend getting a original Japanese version DVD with subtitles rather than an English dub.

It's worth owning the DVD. Go order it.

Oh, and did I mention that Ghost in the Shell (The first one) was the main inspiration behind THE MATRIX trilogy? They even ripped off some of the Major's moves to give to Trinity and Neo. Even some of the settings are similar to GitS.









  Sunday, June 12, 2005


Where does Acrylic fit in with Avalon? Follow up

Okay, so I got to try out Acrylic. Not really tempting to switch from Corel for this. But I guess that if my theory of Avalon-Designer is correct, then Microsoft is more after the actual vector-drawing technology core of Acrylic. Maybe it will kill two birds with one stone and put out Acrylic as a medium-level graphics design app to push their "Start something creative" tagline.

The Acrylic interface is a bit annoying. I've always loved the docking windows of Visual Studio and CorelDRAW Suite. And you appreciate these a LOT more when you're working on a Tablet PC. The UI is somewhat creative - I'll give you that - but it STILL is annoying.

I guess there's nothing left to do but uninstall Acrylic (why waste a hundred megs on this?) and wait until my theory is confirmed or denied.









  Saturday, May 28, 2005


Mondays: Star Wars Episode

Following the release of Star Wars Episode III: Revenge of the Sith (which I haven't seen yet, thank you, and shut up) the Mondays gang whupped ass with a super funny Star Wars themed episode of Mondays. Your's truly had the honor of being part of it behind-the-scenes with a bunch of photoshopped (or rather PhotoPaint'd) images of ... well ... something of what Star Wars is like after the weekend. Go check out the show and find out more. Here's a sample: http://shrinkster.com/5ev

I was so busy with making these images and juggling projects (as well fencing comments about my not seeing Sith yet) that I even forgot to mention it here!!!! Check out the show here: http://mondays.pwop.com/default.aspx?showID=22 - and NO, I didn't make the Chewie & Leia image. Even *I* have some dignity. Although, I did find it on the net. :-P









  Wednesday, May 25, 2005


The End of All Things

I've always been fascinated and frightened of death - any form of "end". Personal death - my own death - would be a fascinating thing - hell, it would be an adventure (uhm, that "hell" was an exclamation, because I don't believe in hell [or heaven]- mostly because if I did that is where I'd be going).

For the past couple of years everything started ending. The sitcoms I always watched started ending one by one, the eternal sagas come to an end. I left the house where I spent the majority of my life until 2003. Frodo had to leave the Shire and go into the West. Will Riker went onto his own command, Data died. Anakin became Vader, Padme died. In the EU, Chewbacca, Anakin Solo, Admiral Ackbar, Ganner Rhysode, Wurth Skidder, Elogos A'kla, even Nom Anor died. Tahiri, Danni and other went away into the Unknown Regions with Zonama Sekot. And good TV (whatever was left of it) is dying with the so-called reality shows.

One big fear of mine has been the underdog I've been supporting and fighting for is now nearing it's end. In the last few years, Corel Corporation (www.corel.com) has been taken over more times than the middle eastern governments. Since v1.0, I've been a die hard CorelDRAW fan. Later on when Corel PhotoPaint was brought on, it became the most used software on my computer(s). For over 14 years, this is one software I've been using.

Now, I hear that there WON'T be a version 13. PhotoPaint has (finally) fallen behind Photoshop. In it's youth, Corel PhotoPaint (CPT) was what Photoshop copied features from! Now, PhotoShop CS2 is coming up with amazing features. For the past 3 years, this fear has been hanging over me like a sword. But I kept on pushing, knowing Corel will bring in one more version with some rocking features that will crush PS. And for the past 3 years, Corel has been disappointing me. Sure, they've added some cool features, but not ENOUGH.

Anyone who knows me knows that I'm a fiercly loyal to my friends and allies. And now like Anakin Skywalker, I'm being seduced by the Palpatine analog called Corel Painter IX. I've started shifting my painting creation from CPT to PIX. And I'm beginning to become loyal to it. It's no biggie - it's a COREL product (tho not originally). And it does have cool functionality. It still doesn't support ALL the cool things PhotoPaint can do, but... oh well. I'm still going to use both mediums.

But the deeper fear is that if there is no new version Corel PhotoPaint, I will need to switch to Photoshop. Photoshop with its undocked windows, and missing tools (hey, CPT STILL has tools PS doesn't!). I still pray to the Force that Corel has enough sense to create a new version with killer features. But what if it doesn't. Despair! I despair. Even though I know that despair leads to fear, and fear leads to hatred, and hatred leads to anger, and anger leads to the Dark Side! Oh Force, are you with me still? Does the Light Side still hold sway?

I fear the day when I cannot get a new version of PhotoPaint, and I'll have to leave it's beautiful customizable VBA architecture and embrace the Yuuzhan Vong software called Photoshop. Padme will die, hundreds of Padawans will die, and I will be using Photoshop!









  Tuesday, April 26, 2005


Creating the Borg: A PwopCatcher Skinning Story

Skinning Metal

 

See also: PwopCatcher Skinning Video (new)

 

It all started when Carl Franklin, CEO of PWOP Productions Inc suddenly mailed me saying “I got a chance to change the world.” Carl was starting a software project that would change PodCasting forever (among other things). He wanted me to come up with a few concepts of what it should look like – it had to be skinned.

 

Carl had this abstract idea of something “warped”. After racking my brain for over 9 minutes, I sat down with my Tablet PC, and sketched out a quick metal skin with pencils and markers. Ripped out holes, embossed metal letters, and digital LCD screens found home on this metal object.

 

 

 

The idea got a solid ‘thumbs up’, and the work began.

 

Before I start blabbering about the whole process, I must point out that a good deal of ideas in the project were Carl’s or came from our discussions and my memory may elude me, so I may forget to mention, but that does not mean I forgot … umm, you know what I mean.

 

Metal Bashing

Now, there are some amazing tricks you can pull off in Corel PhotoPaint (or Photoshop, though PhotoPaint does have some tools that kick Photoshop’s ass) to achieve realism and create good looking metal and glass objects. But there are mixed methods that create even better effects – and that’s exactly what I opted for.

 

The first thing to do was create the base or body of the skin. It needed a solid, metallic feel – and what better to use than actual metal. I went down to a junk yard and got an old 3x3 aluminum plate. Aluminum is light, easy to manipulate and had the perfect bluish/galvanized tint. I marked out the rough outline of the body on the aluminum. Using an old rusted (purposefully) heavy pair of scissors, I took out the excess area from the sheet, leaving me with a rough shape of the body. The next step was to make careful incisions along key points of the body’s shape. The old, rusty scissors made jagged cuts. With some heavy duty gloves, I tore out the remaining excess metal with the help of the incisions. The remaining metal sheet was shaped like a ‘random’ shard of a space ship or something.

 

 

 

Now, the body needed depth. It’s a 0.5mm sheet. Very thin! So, I manually bent the edges. And made some noise with a hammer (along with some bumps and dents on the sheet). Now, the skin was looking closer to what I had in mind.

 

Point to be noted: There are limits to what you can do with a metal sheet to match the image in your head – these limits consist of mostly time, budget, and mainly your sanity. Scared of ruining this perfect shard of a spacecraft, I took pictures of it with my digital camera at 2848x2136+ - that’s very hi-res for an 800x600- skin. The brownish shine you see is my shirt. I tried to remove the coloring, but later on, it really helped me with some effects.

 

I decided to make the holes and other effects digitally. Taking samples from various regions of the body, and some hand-painted artwork on the Tablet PC, I ended up with a nice rectangular hole.

 

 

 

 

Depth was still lacking. This would need another round of photography. Taking my trusty camera, I headed off to the junkyard again and found the textures I wanted in an old hood of a car crash, a surgical lamp, and a failed metal sculpture project (I’m guessing it was that). The new photos were cleaned up and merged with some of my ‘proprietary blend effects’.

 

 

Pixel Bashing

Now came the digital part. I had to create LCD panels. Instead of going for “embedded” panels, I created solid, object-like, flat, rounded edge, glass displays. Painted them black, and placed them inside the central hole. The LCD screens would give the ‘status’ of the application. I created two warning-striped tabs, which would act as buttons, ‘behind’ the body on the top and bottom.

 

I won’t go too much into the detail of the process here, as it involves some trade secrets of mine, and the rest is just plain boring. Pixels pushed here, pixels pushed there, and so on. So, let’s skip to the future a bit.

 

And here we have, finally, a metal shard of some space voyaging vehicle with cool shines, metal anomalies, LCD displays, and wires hanging underneath it.

 

 

The PWOPCATCHER title you see in the lower right is homage to the ‘used universe’ / X-Wing paint effect from Star Wars.

 

You’re probably wondering why the makers of this space ship would make a LCD panel facing a metal wall, or why would there be buttons on OUTSIDE of the hull. Y’see this kind of technology and advanced thinking will not be seen in our race for the next 3 millennia. Remember, this is future technology. We haven’t invented it yet.

 

There were numerous changes made in the design process that weren’t in the original concept. There are some changes that will be made still. We keep improving on this, and won’t stop until it’s perfect. I’ll post updates to any major changes here.

 

Here is a screenshot of the skin in action!

http://www.nukeation.net/nukefiles/workinprogress.jpg

 

We have actual 32-bit transparency, full antialiasing, drop shadows that haven’t been seen before in this world (at least to my knowledge), and under the slick looking exterior, is a core that is made with the sole purpose of changing the world.

 

Last but not least, if you want to see an animated timeline of this skin's development, head on over to:

http://www.nukeation.net/nukefiles/NukePWOPSKINBORG.html 

 

Updates on the skins, the actual software and its availability, and much more will be posted as soon as it is available. You can find proper updates about the app at Carl’s blog http://weblogs.asp.net/cfranklin/

 

I’ll be posting another short like this one about our other skin code-named ‘SmokingGlass’. It’s just as fascinating as this one, if not more so.

 

UPDATE: See the step-by-step video of this skin.

 

EQUIPMENT USED:

Hardware - FujiFilm S7000 digital camera, rusty scissors, old hammer, 1 3x3 sheet of used aluminum, grey matter (6 oz.)

Software - Corel PhotoPaint, Pwop SkinMaker (for skin definition)









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