Recently, I posted a short video showing off the cross-language power of Codename:
NukeBall. This power comes from the NxC Core. The NxC started off as a Visual
Basic 6 automation software, and after the introduction of the .NET Framework,
became much more.
While the NxC Core is still under development, an offshoot of the code was
secured for the development of Codename: NukeBall. While the internals of NxC
can't be discussed publicly - yet, I would like to share some NxC related
features of Codename: NukeBall.
Complete support for 3rd Party Controls in custom Control
Groups
NukeBall's advanced NxC Core lets you include 3rd Party
Controls or your own Custom Controls and UserControls in your custom Control
Groups!
100% Cross-Language Support
Thanks to NukeBall's advanced
NxC Core, Custom Control Groups (even those that include 3rd Party Controls,
Custom Controls, or UserControls) can be reused across any .NET/CLR and Windows
Forms compatible language!! For example, if you create a Custom Control Group in
C#, the same Control Group can be used in a Visual Basic, J#, or Managed C++
project! NukeBall handles the code conversion at the lowest level of the CLR.
Extreme Performance
NukeBall and its NxC Core work at
deepest level of the CLR and as a result provide you with consistent performance
whether you are using it on a normal PC or a VPC, with 256MB RAM or 2GB
RAM.
While NxC is currently an experimental product, we hope to stabilize it
enough for normal reusability and release it to the .NET community. Currently,
NukeBall uses an offshoot of the 3rd generation NxC Core. It utilizes only a
fraction of the features. We have experimented with various Microsoft Office
(2007 and previous versions) formats, PHP and ASP.net, Corel PhotoPaint and
Photoshop (if anyone remembers PixelSpread, it uses an older offshoot of NxC Gen
2).
During the prototyping of PixelSpread, we created a special compression
method that was able to store a 100MB CPT (Corel PhotoPaint - PSD type) file at
only 9MB. The file could further be zipped still!
We already have a fully working prototype for WPF/XAML and we are adding WPF
functionality to NukeBall.
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