
This image (see link at the end for the full image) is part of the Troll Twins series I have been creating the past few days (and will continue working on for a few more weeks). I have been posting these images to www.Cornucopia3D.com.
These images were created in e-onsoftware's Vue 6 Infinite (www.e-onsoftware.com). Here's the information on the SSS shader I used for the troll - which IMHO gives a much better result than the standard Poser imported material.

Take a look at the above image - especially the marked areas and you can see the difference in the normal and SSS skin shaders.

And in low-light/backlit scenes, SSS can be much more powerful. However you don't get native support for the "Troll" model in SkinVue. So how do you create it? Simple. First you need SkinVue 6 (http://www.skinvue.net) - an excellent skin shader utility by Dave Burdick.
Here's how I did it. I loaded Victoria 4 from Daz into Vue and swapped materials using SkinVue. I saved the Torso material provided by SkinVue to my personal folder.
I deleted the V4 model and loaded the Troll. I replaced the BODY material (default Poser material) with the V4 Torso material. I opened that material in the Material Editor.

I edited the Color Production function in the Function Editor. While the function (see below) is scary at first, it is quite simple to manipulate. I selected the bitmap source node (highlighted in the capture below) and replaced it with the Troll Body texture that comes with the Troll package.

Hit OK, save the material, and you're done. Almost. You will have to repeat this process for the Head and other materials as needed. Most of the time head and body will be more than enough. But you may wish to edit the other shaders for extra realism.
You can see the full sized render here: TrollHuntBig.jpg (445.51 KB)